But it's understandable! The very fast and extremely sluggish combat isn't conducive to socializing during combat, so there is no way to WOW TBC Gold induce socialization on a fundamental degree, leading to a slightly lower social inclination which then extends into all other non-combat play areas. However, everything is designed for open world cooperation, which makes it stronger than in other MMOs.
I'm not certain if it's because of specific to the GCD, (at most, not at content over 60-70) however, I agree to the general idea of increased social interaction when the game gets slower this is the main reason that people think classic wow is more social. Most people think it's due to no duty finder. However, i disagree with that since there is no way to categorize spamming chat with lfg as being social, but that mean the game had that encouraged social interaction was the amount of down time . You could feel this in FF14 as well with Eureka that buy Burning Crusade Classic Gold was extremely social because of the time spent in spawning New Maps, or playing with Prae by watching the cutscenes.